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	<title>Comments on: Have Mouth, Will Travel, Part 1: The Lecture Biz</title>
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	<link>http://www.thewaythefutureblogs.com/2009/05/have-mouth-will-travel-part-1-the-lecture-biz/</link>
	<description>Frederik Pohl</description>
	<pubDate>Thu, 29 Jul 2010 21:21:33 +0000</pubDate>
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		<title>By: Marc</title>
		<link>http://www.thewaythefutureblogs.com/2009/05/have-mouth-will-travel-part-1-the-lecture-biz/#comment-3976</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 21 May 2009 22:59:11 +0000</pubDate>
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		<description>Fabulous post. I wasn’t alive in the PDP-1 era but watching the clip has been a nice trip down video game memory lane tonight. The fascinating thing for me is the real world physics MIT programmed into the Spacewar. I can’t recall seeing any commercially available video games that came close to that level of realism until the backend of the 1980’s!

I was tempted after watching the Spacewar clip to commit the cardinal video game sin and fire up a ZX80 classic or two from my childhood but suspect those games are... definitely best viewed through rose tinted glasses!</description>
		<content:encoded><![CDATA[<p>Fabulous post. I wasn’t alive in the PDP-1 era but watching the clip has been a nice trip down video game memory lane tonight. The fascinating thing for me is the real world physics MIT programmed into the Spacewar. I can’t recall seeing any commercially available video games that came close to that level of realism until the backend of the 1980’s!</p>
<p>I was tempted after watching the Spacewar clip to commit the cardinal video game sin and fire up a ZX80 classic or two from my childhood but suspect those games are&#8230; definitely best viewed through rose tinted glasses!</p>
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		<title>By: Stefan Jones</title>
		<link>http://www.thewaythefutureblogs.com/2009/05/have-mouth-will-travel-part-1-the-lecture-biz/#comment-3895</link>
		<dc:creator>Stefan Jones</dc:creator>
		<pubDate>Tue, 19 May 2009 18:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewaythefutureblogs.com/?p=1211#comment-3895</guid>
		<description>Trivia:

In one scene in &lt;I&gt;Soylent Green&lt;/I&gt;, the "furniture girls" are seen playing the arcade version of Spacewar.

I should really rewatch that movie . . . it has Edward G. Robinson bitching about the greenhouse effect and finding a Soylent Corporation research study that shows that krill have all died off.</description>
		<content:encoded><![CDATA[<p>Trivia:</p>
<p>In one scene in <i>Soylent Green</i>, the &#8220;furniture girls&#8221; are seen playing the arcade version of Spacewar.</p>
<p>I should really rewatch that movie . . . it has Edward G. Robinson bitching about the greenhouse effect and finding a Soylent Corporation research study that shows that krill have all died off.</p>
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		<title>By: Bill Higgins-- Beam Jockey</title>
		<link>http://www.thewaythefutureblogs.com/2009/05/have-mouth-will-travel-part-1-the-lecture-biz/#comment-3866</link>
		<dc:creator>Bill Higgins-- Beam Jockey</dc:creator>
		<pubDate>Tue, 19 May 2009 00:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewaythefutureblogs.com/?p=1211#comment-3866</guid>
		<description>As I was just saying elsewhere on the Net, Stewart Brand wrote a tremendous &lt;i&gt;Rolling Stone&lt;/i&gt; article in 1972, "Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums."  You can read it here: http://www.wheels.org/spacewar/stone/rolling_stone.html

Brand reported on Spacewar and the people who created it, and also tried to take the measure of the smaller, somewhat more personalized computers that were beginning to appear.  And other technology that came with them:

"At present some 20 major computer centers are linked on the two-year-old ARPA Net."

Much later, after another couple of generations of hardware had passed by, I acquired a GCE Vectrex, a console game first marketed in 1982.  It had a vector-type display and one of its cartridges was a program to play Spacewar.  It was as close to having a PDP-1 in a fifty-dollar portable box as anything ever came.  I still take it out and play it sometimes.</description>
		<content:encoded><![CDATA[<p>As I was just saying elsewhere on the Net, Stewart Brand wrote a tremendous <i>Rolling Stone</i> article in 1972, &#8220;Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums.&#8221;  You can read it here: <a href="http://www.wheels.org/spacewar/stone/rolling_stone.html" rel="nofollow">http://www.wheels.org/spacewar/stone/rolling_stone.html</a></p>
<p>Brand reported on Spacewar and the people who created it, and also tried to take the measure of the smaller, somewhat more personalized computers that were beginning to appear.  And other technology that came with them:</p>
<p>&#8220;At present some 20 major computer centers are linked on the two-year-old ARPA Net.&#8221;</p>
<p>Much later, after another couple of generations of hardware had passed by, I acquired a GCE Vectrex, a console game first marketed in 1982.  It had a vector-type display and one of its cartridges was a program to play Spacewar.  It was as close to having a PDP-1 in a fifty-dollar portable box as anything ever came.  I still take it out and play it sometimes.</p>
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